Sharp movements and nimble evasion are nearly impossible, and are limited to ducking out of viewfinder mode to run, or shaking the remote to perform a 180-degree turn. But for some reason you're blessed with all the turning and aiming speed of an stricken oil tanker - useless in the context of a game where enemies disappear and reappear out of thin air, often right behind or beside you. With movement mapped to the nunchuk stick, and aiming performed via the Wii remote, it ought to be a beautiful combination almost tailor-made for a game like this. This operates in roughly the same way as the Camera Obscura, except it damages ghosts with charged beams of light instead. Although some might argue that the soupy aiming, turning and movement speed all add to the sense of nerve-jangling desperation, that's no excuse for a system that defies reasonable input expectations.Įventually, one of the characters, detective Chouschiro Kirishima, adds a welcome element of novelty to proceedings with his special Spirit Stone Flashlight. This would all be fine if it worked, but it's horrible to use for much the same reasons as general exploration.
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